Fantastic Worlds: Pulp Action in the Far Reaches of Space is the newest game system based around the mechanics developed for .45 Adventure. This game will take all the pulp action you're used to and move it out to strange new worlds or into the far future. Now you'll be able to recreate the adventures of characters like Flash Gordon, Buck Rogers, and John Carter!
This rulebook contains all the rules necessary to play, including archetypes for characters like Star Commanders, Tribal Warlords, Rogues and Hotshot Pilots. There are also rules for making any of these archetypes into an alien with a prehensile tail, exo-skeleton, or a particularly hideous appearance. There are campaign rules included as well so that your heroes and villains can grow in experience and take on new abilities.
The main rulebook is rounded out with some sample scenarios to get you started. Will you brave the swarming Kinniggi, make it past the sentry robots in the Doctor's lab, or discover the assassin out to eliminate the royal family? Only your actions can determine the outcome.
Fantastic Worlds is written by Marc Anderson, based on the rules created by Richard A. Johnson
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